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Related: GamerGate To Blame For Washington D.C. “Whether it be just some subtle face shape changes or some wrinkles or support or whatever, so she’s catching the light and the same kind of quality level.” “Specifically for female Shepherd, I think there was a lot of things that we could do across the trilogy to make that better, so that she’s a bit more on par with male Shepherd,” said Walters. In turning their attention into providing players with a better ‘overall experience,’ Walters further explained that the team gave special attention to improving the game’s handling of the female version of Commander Shepard, whose character lacked customization features and reused many of the male-centric animations from her male counterpart. “‘Reducing the friction from that gameplay but not inherently or fundamentally changing how you progress through the game, how you invest in the squad talents and the class systems and things like that. “So bringing those into Mass Effect 1 was a no-brainer and we tried to just smooth out your overall experience,” Walters added. Walters continued ““There were underlying systems that made it more like an RPG and less like a shooter, but there were other systems like camera, movement, aiming, and things like that that we had improved over the course of the trilogy.”
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So we spent more time trying to bring it closer to 2,” project director Mac Walters explained to Metro in a recent interview. “For Mass Effect 1 we took the rough edges off it and tried to reduce the delta between 1 and 2, because 2 and 3 had a very similar look and feel and 1 tended to feel very dated. Related: Bioware Narrative Director John Epler Claims Fan Disappointment With Mass Effect 3 and Dragon Age 2 Was “The Proto-GamerGate”Īnnounced on February 2nd, Mass Effect Legendary Edition is set to feature not only the three games that make up the original Mass Effect trilogy, but also “over 40 dlc from all three games” and “enhanced performance, visuals, and graphics, all available in HDR.”